It’s no secret that the world of virtual entertainment in a niche country is attributed to purely children’s entertainment (not counting casual games, everyone plays them, but no one attaches importance to this). So why is playing football on the lawn something for both adults and children, but sitting on the sofa is only for children?. Why is playing the story childish, but watching the story (maybe even in 3D) is adult??
We all play now and most likely will play in the future. On the contrary, our parents did not play and only saw how their children played, hence this typically Russian stereotype. It turns out that a change of generations will lead to the complete destruction of this annoying injustice. Or not… The following outcome is also possible: the older the new generation gets, the more similar it is to the old one, only with new “cockroaches”. Who knows? Who knows… In any case, games are evolving with us and it is not known where this evolution will lead, but certain trends in this whole story are already visible.
The images grow up, they begin to touch on philosophical topics, they become a way of self-expression, actually becoming art that combines all the achievements, both cultural and technical. They are already beginning to complement our reality in terms of introducing social elements into the gameplay, becoming a way of communication. Games are becoming simpler and more understandable for an increasingly larger audience, thereby expanding the boundaries of their impact.
The world of video games is growing and expanding and so far there is no end in sight. In this world, orcs and elves, aliens and predators, space marines and special agents, mayors of cities and great commanders, doctors and builders have found a place for themselves… you can’t count them all. And it seems to me that the day will come when everyone will play, and everyone will find a place for themselves in this amazing world.
And remember, the author’s opinion may not coincide with the reader’s opinion.
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We no longer associate the https://magic-win-casino.uk/withdrawal/ term “play” with the term “children”. For more than 20 years they have been playing in Russia. Remember: “Dandy – everyone plays”!"They really played All! In the early 90s, many dads, under the pretext that their beloved child needed a console, purchased consoles for themselves. And the generation that attributes virtual entertainment exclusively to children is now sitting with chopsticks on benches near the front door. And the target audience of the gaming mainstream is 20 – 28 years old, but not 10 – 18. So, you are late with your post, my dear, by a couple of decades.
The images grow up, they begin to touch on philosophical topics, they become a way of self-expression, actually becoming art
it was said that the author was late with conclusions about the “childish” nature of games. I want to suggest the probable future of the world of computer games – full integration into society. the game will be everywhere from entertainment to education and training of professional skills. today the same flight simulators are also computer games, but they teach you how to fly for real. tactical strategies will develop real field commanders or teach people to work as part of a special forces team. the same Sims can be complicated to such an extent that it will help us learn to live in a family (under different life scenarios) even before we are faced with this need in reality.
however, this is a very rough assumption and not necessarily a positive one. the game today is a very powerful tool for influencing people. if you approach the matter wisely, you can turn the game into a propaganda tool for anything. the game can also serve as a new media channel, replacing dying television and the press.
but nevertheless, I personally don’t see a future without games. perhaps it was not in vain that someone said that the next stage of evolution (at least social) is a person who plays =)
